Creative Broadcast Agency

Low-latency streaming / Dubai + GCC

Real-time streaming. Under 500ms, where the moment needs it.

Under half a second, for live Q&A, auctions and sport.

Scope your event
WebRTC latency
<200ms
SRT latency
<500ms
Network telemetry
Live
Destination
Any
What you get

Everything between your stage and your audience.

Sub-500ms end-to-end streaming for use cases where interactive response matters: esports, auctions, trading broadcasts, live Q&A. SRT and WebRTC protocols with MCR-grade encoding.

  • SRT protocol for reliable sub-500ms delivery over lossy networks
  • WebRTC for sub-200ms peer-to-peer or two-way interactive streaming
  • Hardware encoding with minimal buffering for fastest glass-to-glass time
  • Network monitoring with real-time latency visualisation per destination
When delay is the problem

The audience sees it as it happens.

Under half a second
Glass to glass, where the moment needs it.
Interaction that lands
Questions, votes and bids answered while they still matter.
Measured live
Network telemetry watched for the whole show.
Our control desk watching every link
When latency is the product

Some broadcasts live or die by the delay.

Use cases

Where under-500ms matters.

Questions

What buyers ask before they book.

What sits behind it?

SRT delivery
Secure Reliable Transport protocol with packet loss recovery, 1-2 second latency target glass-to-glass. Multi-stream with adaptive bitrate. Resilient to lossy networks.
WebRTC delivery
Sub-200ms latency for interactive and two-way applications. Browser-based viewer (no app install). Limited to moderate concurrent audiences (typically under 10,000 per session) before scaling complexity increases.
Encoder
Hardware H.264 or H.265 encoding with minimal buffering. B-frames disabled on lowest-latency configurations. Adaptive bitrate output for viewer-side variability.
Ingest
SRT or WebRTC ingest with redundancy. Backup encoder runs hot in parallel; failover is in-stream.
CDN
SRT-aware delivery with edge regions tuned for GCC viewer geography. WebRTC delivery via our own WebRTC gateway.
Monitoring
Real-time latency telemetry per destination. Production team sees each platform's live delay in milliseconds. If latency drifts, switch before audience notices.
2026 status
LL-HLS (Low-Latency HLS) is an option for audiences already on HLS-native players (YouTube Live supports it). Achievable latency: 3-5 seconds, better than standard HLS but not under 500ms.

What actually determines end-to-end latency?

Can viewers watch in a normal browser without installing anything?

Can we do two-way interaction, not just one-way broadcast?

How many concurrent viewers can low-latency streaming handle?

Can we combine low-latency delivery with standard HLS for broader reach?

Related services

Tell us what you are planning.

We come back within 24 hours with a scope, a price and the assumptions behind both.

What to send
  1. The date Or the window you are working towards.
  2. The venue A hall, an office, or nowhere at all if it is online only.
  3. Who is watching Roughly how many, and how many of them are somewhere else.

That is enough to start. We will ask for the rest.