Creative Broadcast Agency

Gaming & esports / Dubai + GCC

Your players are the best in the region. Make sure the broadcast looks like it.

Tournament broadcasts that look like the leagues your players watch.

Scope your tournament
PGM OBSERVER / MAP
Cuts
0
Last
--:--:--:--

You are the director. Pick a camera, press Take. Keys 1 to 4, then T.

4 SOURCES / 2 CASTS

Replay of every key moment
Live
Arenas, Esports World Cup
5
Arenas live in parallel
2
What you get

Everything between the game and the audience.

Esports broadcast production for tournaments that look and sound like the leagues your players watch, with every key moment replayed and your sponsors on screen.

  • Every player view, the map and the casters, cut live by our director
  • Replays of the key moments, ready while the crowd is still on its feet
  • Your sponsors and the scores on screen, right every round
  • Live on Twitch, YouTube, TikTok and your own channels at once
  • The casters and the crowd sound like a broadcast, not a stream
  • Highlights and the full replay, delivered after the final
Never miss the moment

The play happens once. The replay is already cut.

Director-led replay
The best angle, chosen live, on air while it still matters.
Every view recorded
Each player, the map and the crowd, kept on its own.
Low delay
The audience sees the play close to when the room does.
Edit / 3 cameras, isolated tracks
ISO 1 / WIDE

Cut it yourself: press a camera while the playhead runs, keys 1 to 3 work too. One shoot delivers the film and the clip.

What we broadcast

What are you running?

How it runs

From the first call to the replay.

  1. 01 Scope The titles, the format, the bracket and the sponsors.
  2. 02 Rehearse Every player view, replay and graphic tested before the first match.
  3. 03 Match day Our director cuts the play. Replays land while it still matters.
  4. 04 After Highlights and the full replay, delivered.
Questions

What buyers ask before they book.

What sits behind it?

Game capture
120fps hardware capture per title with observer stations. Title-specific plugins for CS2, LoL, Dota 2, MLBB, Valorant, Rocket League, Street Fighter, Tekken. Frame-accurate sync across all game feeds.
Observer team
Experienced gamers driving each observer station, not generic camera ops. Observers know the game, read the map, anticipate the play. The director calls the cut; the observer finds it.
Signal backbone
10GbE IP backbone between arena and control room. SRT ingest and egress for every game feed. NDI for internal production signals.
Replay
Broadcast replay server with director-led multi-angle replay. Instant slo-mo, frame-by-frame, and angle switching. Replay operator has full round-back so no play is lost.
Latency
Sub-500ms end-to-end via SRT to the CDN. Viewer-side latency determined by platform (Twitch low-latency mode, YouTube LL-HLS).
Talent desk
Broadcast lighting, broadcast lavaliers, teleprompter, monitor wall with game feeds and stats. Talent-facing producer cueing questions and transitions.
Distribution
Simultaneous output to Twitch, YouTube, Facebook Gaming, TikTok, custom RTMP to broadcaster destinations. Adaptive bitrate per platform.

Do you do the whole tournament or just the broadcast?

Which game titles do you have observer hardware for?

What latency can you deliver?

Can you run multilingual casters?

What is your capacity for a multi-day tournament?

Planning an esports broadcast

Tell us what you are planning.

We come back within 24 hours with a scope, a price and the assumptions behind both.

What to send
  1. The date Or the window you are working towards.
  2. The venue A hall, an office, or nowhere at all if it is online only.
  3. Who is watching Roughly how many, and how many of them are somewhere else.

That is enough to start. We will ask for the rest.