Esports World Cup
Three months of live esports broadcast production across five arenas in Riyadh, Saudi Arabia. Technical management, 5G bonding, SRT transport, and global distribution to TV and online platforms for a $27M prize pool tournament.
One of the Largest Competitive Gaming Events in History
The Esports World Cup (EWC), held in Riyadh, Saudi Arabia, brought together hundreds of teams from across the globe competing for a $27 million prize pool — making it one of the largest and most ambitious esports tournaments ever produced. The tournament featured five arenas linked through dedicated fibre connectivity into a central Master Control Room.
HB Provider: NEP Global
Rights Holder: IMG Global
Weekly TV broadcast every Fri–Sun
Riyadh, Saudi Arabia
YouTube live streaming
Global audience across all time zones
Broadcast Infrastructure
Esports World Cup — Production Highlights
Five Arenas, One Broadcast — Over Three Months
The scale of the Esports World Cup demanded broadcast infrastructure that could handle simultaneous competition across multiple venues while maintaining broadcast-quality output for both television and online platforms — consistently, for three months straight.
Delivered Broadcast Excellence at Scale
The Esports World Cup Spotlight Show was delivered without interruption across the full tournament window. Every weekend broadcast hit air on time, on television, and on YouTube — with consistent broadcast quality from the first show to the last. The production showcased esports at its highest level and contributed to the EWC establishing itself as a landmark event in competitive gaming.
Broadcast Infrastructure
Production at Scale
End-to-End Technical Management & Broadcast Delivery
Planning an Esports Event?
From tournament production to global distribution — we bring broadcast-grade technical management to competitive gaming events of any scale.